Portfolio
My fictional diagnostics and personal projects, open to the public. Several categories, one principle: the essentials read without opening anything, the details are for the curious.
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Diagnostic Case study
Accessibility diagnostic: VesperLab.dev 1.0
My very first accessibility diagnostic, run on the very first draft of the site you're visiting right now. It's what drove the creation of most of the (Vesper Toolkit) bookmarklets.
- 19findings
- 3critical
- 80%false positives
- Scope audited
- Full 5-page site, contact form, and accessibility options. Contrast checks, specifically in the context of a primarily dark theme.
- A representative finding
- Critical — The missing language attribute
<lang="fr">in the code. An assistive technology wouldn't be able to tell which language to read or interpret the content in, causing mispronunciation or an incomprehensible result. - Author's note
- Call it a beginner's mistake — I won't argue. Proof that a tiny oversight can have a big impact.
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Personal project Coming soon
Caroline's Last Cup
A murder-mystery game themed around the video game Stardew Valley, in PDF format.

- Why
- To learn how to create accessible PDF documents, try out new software, refine my manual testing process for documents, and have fun with the world and residents of Pelican Town.
- What I built
- A game in PDF format, playable cooperatively with one person organizing and narrating the investigation. The game is available in French and English. The document itself is interactive and accessible.
- What I got out of it
- A (blog post), a game to play with a group, a new conversation topic, and the secret hope that the original game's dev team plays a round.
- Current status
- Currently being translated. The goal is for the game's creator, @ConcernedApe, to receive a copy before I share it with friends and other people. Since he's English-speaking, an English version of the game is one of my accessibility priorities.
One goal guided the whole project: that a person using assistive technology could be the one narrating the game, without running into any obstacle along the way.
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Personal project Coming soon
BR?AN
An open-source Android bookmarking app for minds that wander. Capture a link, an image, a note or a drawing without ever losing your train of thought. Toss out an idea and be able to find it again.

- Why
- To capture an idea, a link or an image the exact moment it crosses your mind, without having to choose between five different notes apps. Being able to keep a trace of what you came across, thought, or imagined, right when it happens.
- What I'm building
- An Android app in React Native/Expo, local-first (SQLite on the device): six content types (link, gallery, note, quote, drawing, stack) that can be grouped freely or into themed stacks, with quick capture from Android's Share button. A braindump tab, for short notes when there's no sticky note within reach.
- Current status
- Currently in development. I'm working on an export-and-read-in-browser system, to keep a trace of your ideas everywhere. I'm also working on a tab with a different format, aimed at capturing ideas faster, with fewer interactions.
Privacy built in from the architecture up: everything stays local by default, syncing to Google Drive is optional and limited to files the app creates for browser reading if wanted, no analytics or tracking SDK. Distribution planned through GitHub and the Komi Store to start.
